Friday, November 27, 2015

Star Wars (Episode IV: A New Hope)


The year is 1977. Jimmy Carter has taken office, The Eagles have taken us to Hotel California while the Sex Pistols told us to Never Mind the Bollocks, and Smokey and the Bandit came roaring through cinemas while Diane Keaton sang "La dee da, la dee da". Yet, while Woody's masterwork of romantic comedy Annie Hall would take best picture that year (and as an obsessive Woody fan, I support this whole-heartedly, even though he deserved it two years later for Manhattan as well, if not more so), cinema was about to be changed forever when the guy who made American Graffiti decided to make his own Flash Gordon. The result was the revolutionary Star Wars, a breathtaking display of cutting edge special effects, dazzling cinematic techniques, and classical storytelling updated for the modern age. It's groundbreaking use of a "used universe" was a first for the genre, adding a sense of reality to the far-flung film that would reverberate in science fiction forever forward. A fairytale in space, a sci-fi bedtime story, a daring tale of good vs. evil, of brave knights rescuing princesses, drawing from the expansive pantheon of cinema at all ends, from Kurosawa (R2 and 3PO are modeled after two characters from the director's The Hidden Fortress) to Leni Riefenstahl (the final medal scene looks uncomfortably like Triumph of the Will), Star Wars was at once unlike anything anyone had ever seen and yet instantly familiar. It's astounding to think that the story, the dialogue, the visuals have in just under 40 years become as ingrained in the cultural vocabulary as Le Morte de Arthur or biblical lore.



Everything about the original Star Wars can be rightfully labeled as "iconic", from the score any person on the street can perform from memory, to the costumes that still grace doorsteps every Halloween. The classic film still entrances audiences to this day, capturing imaginations and igniting flights of fancy.

Quite obviously, I did not see the film when it debuted, but grew up with it, so much so I can't recall the first time I ever saw it (nor its two sequels). Of course, I've seen it since, leaving it on any time it comes on television, showing it to anyone who claimed they hadn't without the hipster-ish air of pride (pro-tip: never take pride in not knowing something. It's the s**tiest thing to be proud of), relishing in every retelling of the classic tale in homage and parody alike. Yet, I realized upon this re-vieweing that it had been a solid decade since I'd sat down and consumed the film completely in a single sitting, and though I knew the story backwards and forwards, was delighted to find several little moments and inflections that I'd forgotten, enhanced by the fresh history of the universe I'd brought with me to it, seeing how well the original film fit into a timeline with such a hefty array of media now preceding it.

Of course, with the myriad of alternate edits and editions out there, through George Lucas' continual tweaking to match his original vision, selecting which version of the 1977 space opera was difficult. Does one go with the latest special edition, carefully crafted to match the prequels in style, or the original theatrical cut? Indeed, there are almost as many different Star Wars' as their are Blade Runners, and though fans of both may bicker, there's no answer more definitively valid than any other. Some special edition changes I love (the Jabba scene added in, with it's clever way of getting around Harrison Ford "walking over" Jabba's tail, has always delighted me) others I loathe (the universally reviled "Greedo shooting first"), but ultimately they still tell the same story, and that's what truly matters.



In the end, I settled on the original theatrical release, if for no other reason than my own fondness for imagining something's inaugural experience. It's the same reason every time I lay the needle down on an LP of Sgt. Pepper's, I like to imagine what it was like to pick it up the day it came out, and be washed over with a masterpiece. However, it raises the question: especially in this new world of CGI, with 40 years of technological advancement and other filmmakers plucking from and building upon what Star Wars had done, does the original film, with all it's models and practical effects still hold up?

The answer is yes. A thousand times yes, and remarkably so. So much so, my notes throughout this viewing mainly consisted of gushing praise and "this film is flawless", much to the detriment, I'd imagine of this article. In the past, I've filled these posts with critiques, dissecting awkward moments, defending others, determining what could have been done to improve or "save" the film. Yet here, nothing needs changing, nothing needs tweaking. The film is truly flawless, a rousing adventure which never drags, never diverts. A masterwork of fantastic forward momentum, a rousing and swashbuckling adventure that truly earns its place amongst the greatest of all films, in the lofty Elysian fields alongside the rare perfect few like Lawrence of Arabia and Rashomon (and yes, Annie Hall too).

So, without much further fanfare, let's get to the immortal story of Star Wars.

I always say it, and even though I find it hard to believe anyone who'd seek out a Star Wars blog hasn't seen Star Wars, it must be said we will be discussing the entire story here, so spoilers will be abound.

It's hard not to anticipate that eruption of orchestration when you see the famous "A long time ago in a galaxy far, far away" ("A long time ago" meaning it can't be happening "right now" as the original trailer would have you believe), and when it happens, it is glorious. It sets the tone perfectly for what's about to unfold, and the brief opening scroll (penned in part by Brian De Palma) sets the stage (while stating that stealing the Death Star plans was the first victory for the rebellion, meaning the crew of the Ghost are ****ed).  I, for one, love practical effects, forever favoring something like The Thing or 2001 over Avatar, so seeing those models fly past, particularly the looming Imperial vessel, gave me as great a chill as it likely did those original audiences on that fateful day in 1977. Peering inside the rebel vessel, the first face we see is remarkably not human, but rather a trio of droids, the familiar astro-mech R2-D2 and protocol droids C-3PO and...that silver one, who I'm sure starred in, like, 3 novels in the expanded universe (I'll concede, its hard to remember I don't need to introduce 3PO and R2, as even though this is their debut, in the context of this blog, we've already come to know them through three films and two television series). Rebel forces brace themselves to be boarded as stormtroopers flood through the door, followed by Darth Vader, who storms the ship in search of the woman he doesn't know is his daughter, Princess Leia Organa (why he can't sense her with the force....eh, I can live without an answer to that question for now).

Leia, however, has snuck off and implanted the schematics for the Death Star into R2, and when 3PO finds him (worrying they'll be shipped off to the spice mines of Kessel, where we saw the Ghost crew rescue the Wookies in Spark of the Rebellion), the two sneak off into an escape pod that Imperial forces let slip through their grasp, disregarding it as a malfunction since the scans show no life forms. Meanwhile, Darth Vader, opting to actually physically choke a man rather than force-choke him (but don't worry, that's a-comin') demands his troopers search the ship, and they eventually find Leia, stunning her and taking her prisoner.


It's when the two droids land on Tattooine that the film's shot choices become remarkable, especially with the prequel films taken in perspective. Whereas they relied on computer imagery to impress, here Lucas (and cinematographer Gilbert Taylor) the a much more cinematic approach, utilizing not just wipes reminiscent of old film serials, but zoom ins and POV angles blended with deliberately paced editing. The film is unafraid to linger on shots to allow us to soak up the atmosphere, especially when R2 is kidnapped by Jawas and trapped inside the vessel with the other droids, nor is it afraid of silence. Despite being in possession of what would become the most revered film score in history, Lucas knows when to use it, opting instead to let a moment like the capture of R2 to be noiseless, but for the whispering of the Jawas.

The Jawas take their wares to the familiar homestead we last saw in Revenge of the Sith, where a much older Owen Lars and his nephew Luke seek two new droids for their farm. Selecting 3PO but not R2, luck (or the force, or I'm sure some twist of fate expounded upon in 8 expanded universe novels the droid probably starred in)would have it that the droid they selected had a bad motivator, allowing the duo of droids to be reunited. Luke, as many viewers forget, as a bit of a petulant teen, every bit as whining and angsty as Hayden Christensen's Anakin (making Hayden's choices totally appropriate to the role, but nobody cares about that because it was the 2000's and it wasn't "kewl"), and while cleaning the droids, discovers the message Leia hid inside R2 which leads to two very awkward moments: Luke describing his sister as "beautiful" (I know he doesn't know, but in retrospect, that's gonna be awkward for him), and C-3PO straight up admitting he's been part of the rebellion.

Let's just take a moment to acknowledge that had they wound up in the hands of someone with stronger Imperial allegiance, the entire rebellion would be over; they would have been turned over to Imperial forces who would have recovered the plans and extracted whatever information they could from the droids (just like Cad Bane did during the Clone Wars) and defeated the rebellion swiftly and mercilessly. Come to think of it, considering the amount of times 3PO has been captured, compromised or otherwise endangered the mission, he's actually a colossal liability that Bail Organa is being insanely reckless for continually involving in crucial missions (not that Bail's poor strategic thinking is going to matter much more anyway, but we'll get to that).


As it is, Luke just tells his family that the R2 unit used to belong to Obi-Wan Kenobi, and wonders aloud whether he's related to Ben Kenobi, while Owen and Beru exchange knowing looks. Meanwhile, R2 has gone out in search of Obi-Wan, leaving Luke and C-3PO to give chase, pursuing the droid until they're attacked by Tusken Raiders. Luke is knocked unconscious and his ship almost torn apart when Obi-Wan arrives, waving his arms and uttering an animal cry that we've never once had any indication he could make up until this point. Knowing that Lucas had originally intended the role for legendary Kurosawa collaborator Toshiro Mifune, who always brought animalistic elements to his performance, it would have been interesting to see how scenes like this would have played out with him in the role.

Obi-Wan reveals himself to Luke when he regains consciousness, explaining who he is while denying he ever owned a droid (yet giving R2 a look of surprised acknowledgement, shocked to see the astro-mech again, and throwing a wrench in the complaint of "Why doesn't Obi-Wan recognize R2 in New Hope?" from prequel whiner Amblin kids), and takes Luke back to his home where he explains that he knew his father, presenting him with Anakin's old lightsaber, and explaining that Anakin was killed by Darth Vader, his former pupil, which we know is a lie, even from a certain point of view. Now, of course, seems the appropriate time to acknowledge the masterful work of Alec Guinness (a key component of so many of my favorite films, from Lawrence of Arabia to Kind Hearts and Coronets), who just knocks it out of the park in even the smallest of moments, like watching the full hologram of Leia asking them to deliver the plans to Alderaan.


Obi-Wan asks Luke to join him in the journey to Alderaan, but Luke initially refuses and heads home. However, upon arrival he finds the homestead destroyed and his relatives disintegrated, presumably by Imperial Stormtroopers as Obi-Wan suggests, trying to disguise their actions as Tusken Raiders, which doesn't make much sense considering the modern stormtrooper's aim isn't the accurate sharpshooting Obi-Wan remembers the clones having, and they have no interest in killings, even less in covering them up, and it's even harder to believe Vader would just suddenly decide to off his relatives after all this time, which lends credence to the most believable Star Wars fan theory of all time. Luke and Obi-Wan head to Mos Eisley in order to find a ship to take them off-world, and are stopped by stormtroopers searching for 3PO and R2, leading to one of the most famous scenes in film history, the Jedi mind trick, which Guinness executes brilliantly given how silly it must have seemed to him at the time.

They arrive at the cantina, the droids are told to wait outside (eventually hiding behind a locked door that stormtroopers decide isn't worth unlocking in their search for some reason), and we're treated to one of the most beloved songs in the series, as well as some memorable aliens (and one werewolf mask). While Obi-Wan talks with Chewbacca, Luke gets into a tussle with two patrons, leading Obi-Wan to intervene with his lightsaber. Weirdly, everyone in the cantina seems pretty cool with a guy in robes having a lightsaber, considering how weirded out everybody is by Kanan and his blade a few years' prior. Anyway, Chewie takes them to meet Han Solo, who from his first moments is already the coolest character in the history of Star Wars. From the swagger he has talking about the Kessel run to the way he later plays with the wall behind him while slowly removing his pistol from its holster to shoot Greedo (unprompted, mind you, the way it should be) who comes to him to collect his debt to Jabba, Harrison Ford just oozes cool, and opposite the regal dignity of Alec Guinness and the youthful vigor of Mark Hamill, its here where the film's energy comes together and launches it swiftly into the pulse-pounding second act. Within a matter of moments, the group are fighting off stormtroopers and boarding the Millennium Falcon (the single greatest Star Wars ship of all time. Screw the Slave 1), hitting their hyper-drive for one of the coolest visual effects in the entire series, and arriving at Alderaan only to find it gone (while finding time for some Holochess and Jedi training that Han dismissively mocks along the way, of course).



You see, while aboard the Death Star, Leia is subject to a series of interrogations, some involving the sinister torture droid (which her father directly oversees, mind you), yet refuses to give up the location of the rebel base until Grand Moff Tarkin (played with sinister relish by Peter Cushing) determines a better means by which to ascertain the location. Leia is brought to the bridge of the Death Star (and speaks with a slight accent that in my mind is used to mock Tarkin and totally isn't the one big weird flaw in an otherwise perfect film) where Tarkin threatens to demonstrate the full power of the station by destroying Leia's home planet of Alderaan unless she reveals the location of the base. Eventually, she confesses that the base is located on Dantooine (which, let's remember, it isn't, so she essentially sold a totally innocent planet out), but Tarkin decides to destroy Alderaan anyway.

A lone TIE fighter tips them off to the location of the Death Star, and their ship gets caught in the tractor beams, leaving them no choice but to hide beneath the floorboards of the ship and wait until the initial search crew leaves the vessel. Then disguising themselves as stormtroopers (for the record, the subtle bits of humor used to cover up potential plot holes, like Luke signaling his comm not working to the guy in the control room, are just brilliant)and infiltrate the Death Star. Obi-Wa breaks from the group to shut down the tractor beam and confront his former pupil while Han, Luke and Chewie set off for the princess, at first pretending to have captured Chewie, then abandoning the ruse when they reach the prison level, opting instead to shoot every camera and person in the room in a jarringly destructive scene leading to the finest piece of supposedly improvised dialogue in the entire franchise, Han Solo responding to an Imprial inquiry with "We're all fine here, now, thank you. How are you?" before shooting the console saying it was a "boring conversation anyway", which is the kind of casual, fun humor that was in very short supply in the dim, dirge-like prequels, but helps the film come alive.

Indeed, that's the beauty of the original Star Wars, how it blends the classical and the modern. Yes, at its core it's the classic orphaned knight saving the princess, but it tosses in a smuggler cowboy. It's a rebellion against an evil Empire, but it's in space, with laser guns and robots. It's dialogue always walks a thin line, never two steps away from the classically dramatic or the casually conversational. It's writing follows the same principle as it's production design; the used universe. Stanley Kubrick's 2001: A Space Odyssey is by far the more "realistic" of the two, it's physics and fictional reality rooted heavy in our own, meticulously researched and even utilizing current brand names like Pan-Am, while Star Wars couldn't even use the word "parsec" right (though George has suggested it's intentionally misused to show what an arrogant blowhard Han is, and I like that explanation, so I'll believe it). Yet, it's Star Wars that feels more real, in part due to the dirty, used world we see as opposed to the sterile white walls of Kubrick's film, as well as the warmth and honesty of the dialogue. Luke talking about power converters at Toschi station (terms that reportedly perplexed Hamill at the audition, though he tried to read them "sincerely" which won him the role over the guy from The Greatest American Hero) or Leia screaming about rebel bases on Alderaan feel more honest and real than William Sylvester's daughter saying she'll see him next Wednesday. It blends the fantastic and the honest so well that throughout the film you feel as though you're watching you're old friends become fairytale heroes, watching archetypes come alive in a way both modern and timeless.


Luke rescues Leia, and the four are pursued by stormtrooper, with no escape plan, until Leia grabs a blaster rifle and shoots their way into the garbage disposal. Now let's just address the fact that the garbage disposal scene is hands down the least consequential scene in the entire film, as it does nothing to advance the plot, nor develop any of the characters. Yet, I have no qualms with this moment, as opposed to the myriad of inconsequential scenes in the previous films for one simple reason: It's fun. It doesn't slow down the pacing of the film at all, it adds some extra thrills and never overstays its welcome. Yes, sure, there's no real stakes to it, as you know the film isn't going to kill the hero or the princess or anything, but it's essentially the James Bond principle: you know they're gonna survive, you just wanna see how.

While the quartet reunite with the droids and make their way to the Millennium Falcon, Obi-Wan confronts his former apprentice, Darth Vader (though thus far there are still gaps in the timeline between Rebels Season 1 and this film wherein some interaction could have occurred, presumably this is the first time Obi-Wan has seen Anakin in his robotic suit, which he seems strangely unfazed by. I can understand reaching out with the force and all, and perhaps the one "From the Journals of Obi-Wan" issue of the Marvel Star Wars comic fleshes this out, but Obi-Wan went from watching his apprentice burn, leaving him for dead and never even knowing his Sith title to just sorta going "Yeah, Darth Vader, robot suit, I'm the only person who knows your real identity. Cool. Lightsaber fight?"). Though their lightsaber fight lacks any of the acrobatics seen in the prequels, there's not force pushing or backflips (indeed, there's one spin in the whole thing), it's still utterly enthralling, and that's in no small part due to the commitment Guinness brings to what would ultimately be his final scene, bringing a Shakespearean gravitas to both his combat and his ultimate sacrifice, when he lifts his blade and focuses on the lessons he learned from Qui-Gon (as Yoda instructed him to at the end of Revenge of the Sith), disappearing at the moment of his death, causing enough of a distraction to let the group of rebels escape, though of course letting them escape was always the plan, as Tarkin and Vader planted a tracking device in their ship to find the rebel base (which, again, is totally not on Dantooine, a likely peaceful planet full of children Leia sentenced to die to save the probably super-guilty of treason Alderaan since their leader Bail straight-up founded the rebellion but hey, whatever).



The group make their way to the rebel base on Yavin 4, where General Jan Dodonna explains the attack strategy for the Death Star, that it's invincible save for one very small exploitable weakness (and every video game designer who had to make a boss fight suddenly cried out "Eureka!"), and Luke criticizes Han for abandoning the cause, which is weird considering a few hours ago Luke was stoked to join the Imperial pilots academy, and now he's acting like they all live for the rebellion, but then again Luke is a whiny, emotional, entitled teenager just like his father (which, once again, means Hayden was just following the blueprints of the old films). Luke straps into his X-Wing, along with a childhood friend of his we'd never seen before (though the special edition actually restores a previous scene with Biggs that makes his ultimate death far more powerful, just to show all the special edition changes aren't sinful), and the fleet of X-Wing pilots take off for the Death Star, which approaches Yavin 4, arming itself to destroy the planet and wipeout the rebellion outright. The pressure is on in this ticking time bomb of a dogfight, and everything from the detail on the models to the shot choices and camera movement (the swoop into the canyon is a personal favorite), and the disembodied voice of Obi-Wan encourages Luke to use the Force. With Darth Vader hot on his tail, things look rough for Skywalker until Han returns, blasting the TIE fighters out of the sky, sending Darth spinning into space, and inexplicably not jumping out of his ship and kicking ass like he did in Lords of the Sith for some reason, nor using his three films worth of established piloting mastery to right the ship and continue his pursuit. Hey, we'll just attribute it all to the Force, the same way Luke does with his making the impossible shot without his targeting system on.

Of course, the shot lands just as Tarkin tells his crew to fire when ready (as Tarkin has swiftly become my favorite character, it saddens me to see a little scene I'd heretofore forgotten where he has the opportunity to evacuate and doesn't. I and by my belief that Tarkin would have made a better Emperor than Palpatine), destroying the Death Star and securing the momentary safety of the rebel alliance. In order to commemorate their triumph of the will, Luke, Han and Chewie are honored in a special ceremony, where the rebellion decides to squander valuable metals they could have used for weaponry of repairs in order to make a ceremonial gesture, and then the classic score returns, a final wipe explodes across the stars and in the middle you see the blue center light of the "Directed by George Lucas" credit pop and everybody goes "Awww!"

That's how it ends, brilliantly capping off the film by making it feel both a part of something much greater and ultimately also self-contained (the only film in the franchise to do so). As I'd stated above, everything about the film is iconic, and rightfully so. It's a masterclass in how to create fun, adventure cinema, matched only perhaps by Raiders of the Lost Ark and The Man Who Would Be King. Somehow, all the stars aligned for this film, creating an endless array of memorable moments and characters, utilizing the whole vocabulary of cinema to create something akin to a whole new language, standing like a gatekeeper alongside Jaws to usher in a new era of fun filmmaking. My typical "Is it worth watching?" is silly to even ask for this entry. It goes without saying, not even fawning as a fanboy, that Star Wars is essential viewing for anyone who wants even a passing understanding of the American, or even global, cinematic landscape, and the broader popular culture as a whole. A landmark of American filmmaking and imagination, Star Wars deserves both its legacy and its inevitable immortality.


Well, that's all for now. If time permits, check back in midweek to see a quick catch up on everything that came between Episodes IV and V (which includes several comic book titles, some short stories, two YA books and a full novel, not to mention a mobile game), then come back next week for perhaps the most esteemed entry in the entire franchise, containing cinema's biggest twist since Rosebud, Episode V: The Empire Strikes Back.

Tuesday, November 24, 2015

Bonus Entry: A Bridger Between Ezra and Luke

First time here? Get caught up with the mission statementEpisode IEpisode IIthe Clone Wars moviethe first season of the showthe secondthe thirdthe fourththe fifththe sixthClone Wars LegacyEpisode IIIthe lead-up to Rebels, and Rebels Season 1.


Well, ok, the title of this post is a little misleading. Yes, its a bonus entry between Rebels Season 1 and Star Wars Episode IV: A New Hope. However, the things we're about to discuss don't necessarily take place between the two. Indeed, at least according to the timeline on Wookiepedia, all the below take place during the course of Rebels Season 1. Some, like the Servants of the Empire novels, have a definite placement within the timeline working off of or intertwining with episodes of the series, while others, like the video games or the Rebels Magazine comics, exist somewhere within the canon, but their definite placement is unknown. In lieu of simply going in order of publication, I intend to follow the order as listed on Wookiepedia's timeline, though again, these could take place at any point in the Rebels timeline.

Rebels Magazine, you may wonder? What's that? Well, though it just saw its first issue in the US as of this writing, Titan Publishing has actually been releasing a kids' magazine specifically for the show in the UK for some time now, and amongst the puzzles and and factoids each issues rests a comic detailing little adventures undertaken by the crew of the Ghost. Thus far, the only comic available in America is "Ring Race", published in the first issue, but I may happen to have overseas connections, and therefor got my hands on all there was to get, so my vow to cover the entire canon will still hold true, dear readers (I know, I know. Had I not been sure to discuss "Senate Perspective", there would have been riots in the streets).

Well, clearly we have a lot of ground to cover, and not much time to do it, so without further ado, let's dive right in.


"Learning Patience"

So one thing to accept is that, given its placement in a kids magazine, these comics are going to be a little cutesy and kiddish, more so even than the show, introducing the premise and in 12 pages resolving it, typically with some Archie-esque punchline eliciting more an "Aha" than a laugh. That said, they do seem to have a firm grasp on the characters and the tone of the show, as this little story of Ezra learning the value of patience in mastering the force displays. Hell, it captures the essence of Rebels so well that when Ezra is exercising his force abilities, you really do feel like you can hear that classic John Williams theme. I won't say "Learning Patience" is essential reading, as it doesn't necessarily add to any of out understanding of the characters, but it is a fun little adventure with the crew we've grown to love, and it feels in line with the show in a way few tie-in comics ever do with their source material, so that alone makes it worth the look.


Servants of the Empire: Rebel in the Ranks

Rebel in the Ranks picks up where Edge of the Galaxy left off, with Zare entering the Academy, and proves to be an incredible page turner, far surpassing its predecessor. No longer bogged down by grab-ball games and set-up, we dive right into the schoolyard strategy and interpersonal politics that exist within the Imperial ranks. Rebel in the Ranks ties into the Rebels episode Breaking Ranks, and fleshes out just how it is Ezra manages to sneak into the Academy, both by showing interactions between Ezra and Zare we didn't see in Rebels and more interestingly giving us the same scenes from the episode, but now from Zare's perspective. If I may indulge in a little spoiler, the idea that Dhara was taken for the same reason Jai almost was, her Force sensitivity, makes for an interesting twist (You know that Dhara always being about to find Zare in a crowd had some thematic significance, but I for one didn't anticipate the Force). Perhaps more interesting is the fact that Zare lacks any ability whatsoever with the force, dispelling the idea that its inherently hereditary (to date, our only knowledge of the familial history of the Force adept are Anakin, who was an only child, and Luke and Leia, who both inherited the gifts of their father). Rebel in the Ranks works both as a satisfying companion piece to Breaking Ranks, filling in every plot hole in the episode and providing a new and introspective perspective on the high-flying, swashbuckling antics of the rebels, and also serves as a wonderfully engaging novel on its own. Well worth reading.


"Kallus' Hunts"

Instead of focusing on the Ghost crew, "Kallus' Hunt" makes the titular Imperial officer our focus, and to great effect: we find him in pursuit of a disloyal Imperial agent, but not a rebel. Instead, he's after his former mentor, whose crimes were embezzling and cheating the Empire to feel his own greed. Never before have we been treated to a conflict in the Star Wars universe where we didn't quite know who to root for (even with the Republic eventually becoming the Empire through the charade Clone Wars, the films still went to great lengths to show you who the "good guys" were). For all intents and purposes, Kallus is the hero of the story, setting aside emotion for the sake of the greater good, bringing a criminal to justice, with no sign of the Empire's nefarious nature on display. "Kallus' Hunt" may be a brief little flicker of a story, coming in at only 12 comic book pages, but it provides a very different perspective on the Star Wars universe, and one that provokes a little bit of thought, which makes it worth trying to seek it out. It can be found in the fourth issue of Rebels Magazine (which should be out in the US in approx. 6 months from the date of this writing; it's also probably somewhere on the internet if you know where to find such things, not that I'm encouraging such behavior, of course).


"Ring Race"

Originally appearing in the first issue of Rebels Magazine, "Ring Race" is an amusing if mildly cliched "risky race" story, where Hera must use her superior piloting skills to attempt to save the crew's hides when a wager tips out of their favor. It's fun, but non-essential.


"The fake Jedi"

"The fake Jedi" contains a curious idea (though not more curious than its choice of capitalization in its title) of what might occur if one were to find some Jedi accouterment after their mass slaughter during Order 66. The comic is the first to really go for it in terms of violence and consequence, which is impressive considering how, while the comics have consistently matched the tone of the series, they've lacked some of the gravity until now. It's an enjoyable read, but as was the case with some of the others, it may not be worth the headache of seeking it out until it comes to the US.


"Return of the Slavers"

Well, I'm a big Sabine fan, so you tell me a comic is going to have Sabine undercover to infiltrate a slave trade, I'm on board. Like the others, its a brief trifle of a comic, and could well have been the seed for a whole episode of Rebels, but in this particular instance I do sincerely wish that seed had had the opportunity to grow into one. It's not that I simply want more of a character I enjoy, its that parts of "Return of the Slavers" feel very rushed, and key points that could have been explored in  full length episode are dashed away in a single line. It's not a bad comic, per se, its biggest flaw in fact is that the story itself is of such quality that one finds themselves wanting there to be more.



"Eyes on the Prize"

"Eyes on the Prize" feels somehow shorter than every other comic, with very little story itself to speak of, but it makes up for it in the form of two bumbling bounty hunters. The most outright humorous comic thus far (I won't go so far as to say it warranted outright laughter, however it did elicit a good deal of internal chuckles), the constant facts about Jedi the two spout make one want for more, and seeing a Jedi mind trick for the first time since the Clone Wars series is a nice touch as well. It's hardly essential reading, true, but I enjoyed it for what it was.



Rebel Strike

Rebel Strike is a browser-based game released by Disney, considered canon by the same standards Ghost Raid was, though Rebel Strike is a far more advanced and engaging game. A turn-based light RPG which allows you to upgrade your team and strategize your movements, there isn't so much a story as a frame to set up the various puzzles. Nothing narratively truly effects the overall story of Rebels, proving to be just another encounter between the crew and Aresko and Grint. That said, its certainly a fun game, mildly challenging, and you'll find yourself saving the in game "credits" in order to upgrade your favorite characters. Completely non-essential and inconsequential, but worth a shot if you're fond of the series.


"Sabotaged Supplies"

First off, any time Tarkintown gets brought up, I'm on board. The materialization of economic disparity in the galaxy takes its name from the real life Hoovervilles of US history, and the sheer fact that Rebels chooses to show the Empire's main crime not as planetary destruction or fantastic feats of military might, but as failing to prevent, and indeed willfully ignoring the poverty of its people is powerful. The story of Zeb going rogue to protect people he feels he's brought harm to, though never outright said, speaks to his ever-present guilt over what happened to his people. It's a worthwhile read that puts both Zeb's sense of honor and Kallus' ruthlessness centerstage.


Servants of the Empire: Imperial Justice

I've had some high praise for Jason Fry's previous two novels, but Imperial Justice far exceeds them, going so far as to transcend it's Young Adult branding and prove itself to be a distinctly great piece of Star Wars literature, utterly engrossing and oddly thought provoking. Fry has always been good at exploring what life is like for the Imperials, but here he raises ethical questions we've never considered before in the franchise about what's truly right, and whether the Empire is inherently evil or merely suffers from cruel leadership. Exemplified by Zare's internal conflict over taking pride in his achievements within the academy, fearing he may forget his playing the role of the good soldier is merely an act, to the tactical disparity between the empathetic Zare and the ruthless Oleg, the latter of whom refuses to lift the mask of his helmet in order to appear faceless and intimidate those he apprehends, while Zare opts to remove his helmet completely, trying to comfort the innocent children subjected to Imperial tyranny. Mixed amongst the fast-paced storytelling of Zare dodging inquiry after suspicious inquiry and Merei drawn further and further into the murky criminal underworld of Lothal, we get the first-ever love triangle in the Star Wars canon, as well as a genuinely heartbreaking and honest depiction of the dissolution of a relationship. It's astounding the quality of work Fry has been able to produce within the confines of the genre, with Imperial Justice ranking only below Tarkin amongst all the Star Wars literature, in my personal opinion. It's a must read that paints a brilliant portrait of the other side of the galactic conflict.


Recon Missions

Recon Missions is a freemium mobile game ("mium" is Latin for "not really") with even less "story" than Rebel Strike. The controls leave something to be desired, and were it not for the placement of Rebels characters within the game, you wouldn't know it was Star Wars related at all. It's simply the objectives of collect and kill, which would be fine if the in game currency allowed you to do more than purchase decor for your hide out. Everything else you could want, from more missions to play to being able to utilize any character besides Ezra, you have to pay for with actual money. Not gonna lie, I'll pay for Star Wars. I'll buy the magazines to read the short stories, I'll drop the $7 a piece on young adult novels, I'm down for all that. But I'll be damned if I'm going to micro pay my way through a game for perks, especially when there's no engrossing story to spur me forward, no big reveals on the horizon. While Recon Missions does have little enjoyable moments (the inclusion of Ahsoka as a potential playable character is a nice touch), the restrictions on the "free" version makes it an increasingly frustrating experience to plow through. Unless you're a hardcore Rebels enthusiast with money to burn and a lot of time on public transport to kill, you can skip past this one.


"Ezra's Vision"

The idea of a shape-shifter aboard the Ghost trying to collect a bounty isn't a bad one per se, but "Ezra's Vision" does very little with the potential, in part due to its limited page count robbing it of much opportunity for any slow-burn tension a la The Thing, and instead plays out as perhaps the most forgettable of the Rebels comics thus far.


Servants of the Empire: The Secret Academy

Few descriptions are more cliche than calling something the "thrilling conclusion", but its fitting for The Secret Academy. Brief in page count but as dense as a full novel, the conclusion to Jason Fry's stellar Servants of the Empire is a masterpiece of YA tension, splitting the book into three parts, giving us Zare's story right up until we really want to know what happens next, then switching gears to check in with Merei before wrapping it up with a third act so lean and engrossing its impossible not to let your mind conjure up the images, complete with score. To get into plot details would risk spoiling the entire series for those who haven't read it, and I do thoroughly encourage everyone to check it out (though I do love that they provide an explanation as to why the Empire switched from clones to regular people: clones all have the same genetic make up, and therefor the same weaknesses to germs and other ailments). It's surprisingly thought-provoking series, with a marvelously paced and vivid finale. Pick these books up ASAP, they're well worth your time.


"Rebel Bluff"

Lando Calrissian returns to Lothal for a sabacc game gone awry in "Rebel Bluff", a short story that makes one long for a Lando TV show (and makes someone like myself thankful for and looking forward to the Lando comic book series from Marvel). Michael Kogge one of Star Wars' most iconic and under-explored characters, building upon the work done in Rebels (the story takes place after his appearance in the series) and showing the balance between hero and scoundrel Lando continually straddles as his roguish ways take him to Tarkintown and trap him in between Imperials he wants to avoid and innocent people in need of help. It's an enjoyable read, leaving itself open ended for more adventures with the character. It's hardly essential reading, true, but if you enjoyed what you saw of Calrissian in Rebels, you're definitely going to want to check this one out.


Kanan #6

Let's be clear right off the bat: despite being the conclusion to the Last Padawan story-arc, even being referred to as the "Epilogue", there's nothing terribly conclusive about this issue. That's not to say it's poorly-written; in fact, it may be the best issue of the comic thus far, with a real appreciation for wordplay (when Kanan reveals his new name to a certain someone from his past, he feigns mishearing him and asks whether he said Jarrus or Janus, the latter being the name of the two-faced Greek god of transitions and new beginnings). However, it ends on a cliffhanger, leaving us with no real resolution for the "present day" storyline presented in The Last Padawan. The next arc focuses on Kanan's first mission during the Clone Wars, but presumably continues the "present day" story as well. Kanan #6 is a great issue, and truly makes one hungry for the next arc to see where it goes, but that said, in terms of getting a full single story (going by trade paperbacks instead of waiting issue by issue), #6 raises more questions than it does answers, and one may be better off treating only the first five issues of the comic as the first arc and skipping it for now (at least until the second arc has reached its conclusion).



"Senate Perspective"

Giving us a new, forgive the term, perspective on the Star Wars universe, this comic finds Hera and the crew rescuing a marooned Senator, who greets them with hostility as they try to dispel the misinformation the Empire has put forth about them. The most interesting aspect, however, is when Hera asks the Senator how many of her votes were enacted. We've never really been shown before the political machinations of the Empire, and we discover here that Senators are not only in the dark about life on their respective worlds, but indeed are left in the dark about whether the legislation they enact actually goes into effect at all, reducing them to little more than figureheads putting on a show for the public. Of course, its plot goes pretty much how you'd predict, with the Senator seeing the light and helping the rebels escape the clutches of the Empire, but that little kernel of background information, that little slice of "senate perspective", fleshes out the universe exponentially, which makes it worth the read (well, I guess not as much since I already said the big reveal, but still...)


Alright, guys, that about wraps up everything to date that occurs between Rebels Season 1 and the original film, with the exception of half of Season 2, which didn't feel right to talk about until the entire season was concluded, and the 7th issue of the Kanan comic with was not discussed for the same reason (ok, and two issues of the Rebels Magazine that were impossible to track down, but in my defense, Wookiepedia doesn't even have entries for those comics). Check back in Friday as we hit the final run, the original trilogy. Get excited, guys. We're almost there.

Friday, November 20, 2015

Star Wars Rebels: Season 1

First time here? Get caught up with the mission statementEpisode IEpisode IIthe Clone Wars moviethe first season of the showthe secondthe thirdthe fourththe fifththe sixthClone Wars LegacyEpisode III, and the lead-up to Rebels.


So, when last we left off, Cham Syndulla's daughter Hera had convinced a rogue Jedi to help strike a blow against the Empire. Together with an irate astromech, a Mandalorian street artist and a cockney Lasat, they stole Imperial supplies like galactic Robin Hoods from Ryloth all the way to Lothal, where one of the TIE Fighters they shot down (flown by Baron Valen Rudor, Lothal's most prominent Imperial pilot) is set upon by Ezra Bridger, a thief who seems to always be one jump ahead of the lawmen.

The series of novels, shorts and other media building that direct, linear line between Revenge of the Sith and Rebels brought me to the point where I was more excited to dive into this show than any other component of the canon thus far. Some of these characters I felt I already knew, others I wanted to get to know, and the quality of storytelling I'd seen on display throughout the previous works (especially Jason Fry's YA novel, that brilliantly straddled the line between accessible and exciting) would ideally be on display ten-fold in this series. Comic-Con attendees all passionately advocated for the show, friends who'd never normally set eyes on a cartoon sung its praises. Hell, the first season even garnered a Critics' Choice nomination.

How could it possibly go wrong?

Well, actually, the truth is I'm still wondering that, because thus far it hasn't. It's nailed it. It's honestly astounding how well Rebels' first season knocked it out of the park, considering how rough the inaugural season of Clone Wars was, and indeed how inconsistent even its best seasons could be. Yet there wasn't a bad episode in the bunch, and it possessed such a great sense of foresight and overarching plot, despite being isolated storylines each episode, that the series earns the awkward twists and clunky cameos you initially question, paying it all off in the end. It was a great thrill ride I recommend everyone take, and if you haven't, now's the time for a quick warning:

{HERE THERE BE SPOILERS FOR REBELS SEASON 1. Trust me, there are some really cool reveals and plot developments that occur in this first season that you're gonna be really pissed to have ruined for you. During the Clone Wars posts, I had plenty of people say "I just don't have time for a cartoon", but believe me, you wanna make time for this. It's well worth it.}


Season 1 was launched with a TV movie (thankfully not expanded and launched theatrically to no fanfare like a certain other film we shan't speak of) entitled Spark of Rebellion that serves as the origin story not only for the crew of the Ghost in their current form, but also their prime antagonist, the Inquisitor. The film originally aired on October 3rd, 2014 on Disney XD, but was later that month broadcast on ABC with an additional prologue scene that not only features the menacing Darth Vader, but actually got James Earl Jones to provide the voice.

And that's how we start, with Darth Vader instructing the Grand Inquisitor (who looks like a mix of the people of Utapau from Revenge of the Sith and the Son from Clone Wars) that Palpatine fears the "children of the Force" may be an issue and that he must hunt them down, before we're reintroduced to Ezra Bridger.

Ok, we gotta get this out of the way. Ezra is a great, engaging character who despite being young and appealing to kids never once slips into the cloying childish mold that Ashoka Tano was trapped in in the early Clone Wars seasons. He is also a shameless, shameless Aladdin knock off. I mean, the character design alone would be bad enough, but placing him on a desert planet, wherein he outsmarts armed guards in order to help people in need, while pilfering their wares for his own benefit, claiming "Hey, a kid's gotta eat" (which is essentially an abbreviated "Gotta eat to live, gotta steal to eat") is so painfully obvious that by the time Kanan straight up refers to Ezra as a street rat, you're just cringing at the parallels.

That said, the general pitch of Aladdin in space is enough to win me over. I'm cool just pretending its actually Aladdin in space (for the record, the equation "Classic literary character + "in space"= all of my money. It's true. I've sat through two different films that were essentially (or literally) Robinson Crusoe on Mars). Watching Ezladdin escape the pursuit of storm troopers and Imperial officers is fantastic, and the animation is so lively and fluid you're really drawn into the action in a way even some of the prequel films failed to do.

I have no intention of providing a full synopsis of the film when we've still got thirteen episodes to cover, but sufficed to say, Ezra falls in with the rebels, and in doing so discover's Kanan's secret Jedi past. Stealing a Holocron, Ezra manages to open it and hear Obi-Wan's message about Order 66, causing Kanan to realize Ezra is force sensitive. There's also a Wookie rescue, and David Oyelowo as a white guy with mutton chops. There's a lot going on in this film, basically, and the truth is the story is of little consequence beyond establishing who these characters are, what their motives are, and setting up Ezra to be taken under Kanan's wing. That said, it's a real rush the whole time, experiencing the excitement of classic Star Wars, the clear cut good guy vs. bad guy, crafty characters with quippy one-liners, free from the constraints Clone Wars had in so far as all of their fates are as yet unwritten. Spark of Rebellion sets the stage for a lot of potential greatness, and thankfully the series lives up to it.


From the first episode, Droids in Distress, the series makes it clear we're gonna see a lot of cameos from the classic characters, but this particular episode could have honestly done without the famous droid duo of C-3PO and R2-D2. This very Firefly-esque plot about weapons smuggling digs deep into Zeb's past (the weapons they steal are illegal firearms, the exact model that was used to wipe out Zeb's people), fleshing out the character brilliantly, and gives the ever-crafty Sabine a great moment posing as an Imperial translator. There's some great action, some brilliant bits of dialogue that manages to sharply straddle the line between the Homeric antiquities spouted on the prequels and the  ragtag off-the-cuff comments of the original trilogy, and even a series-introduction for Bail Organa at the conclusion, who has already begun forming a rebellion against the Empire, and becomes very interested in the Ghost crew. Its hardly the best episode in the bunch, and would have made for a weak start were it not for Spark of Rebellion preceding it, but its an enjoyable episode all the same (especially if you are nerdy enough to spot the "cameos" from McQuarrie's original design for C-3PO and the droid from Star Tours).


The show, as I said before, has a much greater sense of continuity than Clone Wars, so when Droids in Distress features Ezra saving Zeb's life with the Force, the laws of tv dictate that the following episode should be a buddy comedy wherein the life-debt is continually harped upon by the owed until circumstances cause the debt to be repaid. The episode's plot is negligible, involving Ezra and Zeb sent on what is really a team-building exercise under the pretense of obtaining an unobtainable fruit, which results in them tangling with Imperial forces (which results in my favorite moment of the episode, a bewildered stormtrooper asking "Wait, you did all this for fruit?" Its my sincerest hope that where the battledroids had been slapstick humor, the stormtroopers merely remark on the absurdity of  situations) and stealing a TIE Fighter. Such an episode would be the kind of trifle any other cartoon would put out as filler, and admittedly everything from the premise to the plotting feels so, yet as we saw (or as you'll see when you quit reading now and watch the show if you haven't, because seriously guys, there's some spoilers coming) that even that TIE Fighter, stolen in episode 2 and rarely mentioned again, gets paid off in the epic finale. All in all, the story is nothing to write home about, yet its a testament to how engaging this diverse cast of characters is, and how strong the writing and chemistry is that Fighter Flight is utterly engaging and remarkably fun.


Holy s**t this episode is dark. Like, Revenge of the Sith level dark. Like Edgar Allen Poe, HP Lovecraft level dark. Like the Inquisitor utilizing the Holo-Net broadcasts to convince the Ghost crew that Luminara Unduli is still alive but in actuality having her mummified corpse act as bait for Kanan and Ezra's force sense to lure them into a trap level dark. Actually, it's not just like that last one, that's the plot. After a fun and fancy free Fighter Flight, Rise of the Old Masters gets hella grim, while still maintaining a sense of dashing adventure. From the opening scene of Kanan imparting on Ezra Yoda's classic mantra "Do or do not, there is no try" only for Ezra to question how such a statement is even plausible, since one cannot do something without trying, we're granted a sense of uncertainty not common for the Star Wars universe, the idea that what's happening may not be part of fate's grand plan, that Kanan may not be a capable teacher, that Ezra may not have any grand destiny after all. We're also given peeks at both the Inquisitor's impressive abilities (and totally boss dual bladed spinning lightsaber) and a potential larger rebellion with Brett Spiner (ST: TNG's Data, in a bit of fabulous franchise crossover) as the David Niven-looking Senator Gall Trayvis, known for his V For Vendetta-style diatribes on hijacked Imperial signals. Ultimately, Kanan comes to realize what Yoda meant: If Kanan tries to teach Ezra, than he isn't certain that he can. Only by having the confidence that he can and will teach Ezra the ways of the force can he do so without "trying". Its a surprisingly well-thought out explanation for the oft-quoted but never understood piece of advice.


I truly believe Breaking Ranks is one of the best, if not the best, single-story episodes of the season, but I recognize I'm biased given for me and those digesting the entire canon, its not a single story, but rather a crossover with Jason Fry's excellent Servants of the Empire series. We see Ezra Bridger, undercover within the stormtrooper training academy, only to find he's paired up with Zare Leonis, also in the academy with ulterior motives. The story itself is pretty standard, with the entire plot becoming clear from the instant the premise is introduced to even the least amount of critical thought,  but its the exceptional execution combined with the idea of seeing two very different characters (privileged, educated Leonis trying to find a member of his family, and poor orphaned Ezra trying to be part of one) that we've grown attached to in books finally meet. Sure, there's some plot holes, namely how Ezra infiltrated the Academy at all, but I suspect Fry's second book in the Servants series, Rebel in the Ranks, which runs concurrent to the episode, will clear up all of that, and I for one can't wait to get to it.


Despite Sabine being easily my favorite character in the series, I have to admit Out of Darkness is the only episode of Rebels I found myself apathetic towards. I recall admiring the visuals, particularly the lighting and the design of the alien creatures the pair encounter in the cave, the introduction of the mysterious Fulcrum,and being entertained in the moment, yet none of the episode stuck with me, nothing stuck out as memorable, and were it not for the callback it receives later on, it likely would have fallen to the wayside of my memory. That said, it still exceeds anything produced for the final season of Clone Wars, and certainly won't disappoint those looking for a bit of fleeting fun.


We get our first two-parter of the series with Empire Day and Gathering Forces, and its fantastic. Just the right length (meaning Dave Filoni learned from Clone Wars), and packed with great character moments, like Sabine's color-based sabotage, Kanan's play-drunkeness to evade Imperial forces, and Zeb's impatience to toss the fireworks. But ultimately, even though the episode features a good amount of background on Ezra's rebellious parents, and introduces Tseebo, who valiantly imbedded his brain with Imperial secrets in order to honor the now lost Bridgers, the arc's real purpose is to highlight the darkness within Ezra himself. From Kanan's angry concern when Ezra casually suggests killing the alien he finds himself unable to control with the force (in a tone that conveys he's not necessarily a stranger to lashing out at others) to coldly telling Tseebo he will never forgive him, to of course the harrowing final moments when Ezra calls upon the dark side in order to summon the mother creature to fight the Inquisitor, this episode turns the entire series on its ear, this was our Ned Stark moment, if you will, causing us to question all we knew about the medium. Could the character we'd been following all this time, could our main character, our archetypical orphan with a destiny, be evil? Could he turn to the dark side? In a series full of bad men getting redemption (Han Solo, Lando Calrissian, and ultimately Anakin Skywalker), could we actually witness the opposite? Have we ever seen a kids' show where the hero falls from grace? Of course, it's Star Wars, and not only that, it's Disney. There's no way, logic tells you, that they'd make a show with a main character, the one aimed most at kids, who'll become evil. And yet, Empire Day and Gathering Forces present enough to cause not only Kanan but we the viewer to have our doubts about the former street rat.


Path of the Jedi is the closest Rebels ever gets to its predecessor series in tone and structure. The plot is reminiscent of both A Test of Strength in that Ezra is searching for a crystal to build his lightsaber, and also the Mortis trilogy as all of the events that transpire are an illusion of the force in order to test Ezra,making it a little harder to get invested in the episode since you know its all a fantasy. Indeed, its only because Kanan himself seems worried Ezra might turn to the dark side that the episode has any real hook, since you think perhaps Ezra may actually fail his test, may prove unworthy, or may indeed receive a crystal, but one who'll result in an infamous crimson blade. Alas, despite some cool illusory moments that are ultimately inconsequential, everything plays out as you'd expect, with the only surprise being a voice cameo from Frank Oz as Yoda, who provides wisdom to Kanan assuring him about training the boy, and guiding Ezra through the same glowing lights that Qui-Gon had used to guide Yoda in the Clone Wars finale. This is one of the few times a full canonical knowledge of Star Wars may actually hamper the enjoyment of an episode, as I'm sure kids (or movie-only adults) who see this episode are dazzled by all of the things it does, expanding the Jedi mythology from what they know, but once you've been through the preceding novels and Clone Wars, everything this episode has to offer you've seen before.


There will never be a more perfectly executed cameo on Rebels than Idiot's Array. Granted, from a chorine-canonical perspective, we should have no idea who this is. But...come on, we know. That's right, Billy Dee Williams is back as Lando, and it is spectacular. From a storyline whose main plot points are Lando a) winning Chopper in poker, b) selling Hera into slavery and c) very obviously trying to **** Sabine to the mere existence of my now-favorite Star Wars alien, the "puffer pig", who inflates when stressed, this episode is undeniably silly, unbound by any of the seriousness Clone Wars was oft to either be restrained by or flourish in (Hutt baby named Stinky aside). It's also fantastically fun, perfectly slick without a dull moment in the entire run time, some stellar voice work (the episode's main antagonist is Lopan from Big Trouble in Little China, in case Billy Dee wasn't enough to get you on board), and some great moments of humor that never seems to betray any of the serious character work they've done thus far (played for a joke, Ezra and Kanan's willingness to leave Lando behind in the grips of Azmorigan fits what we know about both characters thus far, especially considering the Kanan we met in A New Dawn). If you need one episode to convert a hesitant fan to Rebels, this is it.


I know I've done a few spoiler warnings thus far, but I really must urge you to turn back if you haven't seen Vision of Hope, as this one's twist actually took me by surprise. After finding hints hidden in one of Trayvis' broadcasts as to his next stop, the Ghost crew finally meet the Senator in Exile in person, only to discover that he's in fact a puppet of the Empire, used to lure rebels into a trap. Apparently the Lothal rebels had stirred up enough trouble to get on his radar, so I guess that should be a plus in their book. Vision of Hope lacks the sort of powerful dialogue or stunning action sequences that brand the episode into your memory like the majority of the season does, though its nice seeing Zare return when Ezra, who is now receiving premonitions through the force, is being pursued by stormtroopers. I love seeing Zare be a "man on the inside", helping Ezra right up to the point where a stormtrooper can see, than instantly putting on a full Imperial guise, ultimately earning praise from his superiors. Apparently Vision of Hope factors into the third Jason Fry Servants book, Imperial Justice, so even if the episode itself isn't particularly remarkable compared to the rest, I'm fascinated to see how Fry fleshes it out.


The three part finale Call to Action, Rebel Resolve and Fire Across the Galaxy pack a lot of fantastic moments, but for my money none are better than those that involve the ruthless, methodical left hand of the Empire, Grand Moff Tarkin. These episodes are easily the series most cinematic, with an imp[ressive amount of care going into lighting, shot choices, and editing, best exemplified in the sequence where Tarkin wordlessly orders two failed imperials execution, told through Leone-esque close-ups of the eyes of all in the room before the Inquisitor ignites his blade. There are some clever little storytelling techniques that add suspense, like the moment where Tarkin expounds upon the various other cells of rebels, reminding you once again that the Lothal crew are far from the only ones, robbing you of the assurance that "they can't die, cause they're the start of the rebellion". They in fact can die, and you really think they might, especially when Kanan tells Ezra to flee while he stays back to fight the Inquisitor, recalling Obi-Wan's fateful instruction to Luke in Episode IV.

The writing is top notch in these final episodes, from ominous statements like Hera describing Mustafar as "...where Jedi go to die", perhaps alluding to Anakin Skywalker's supposed death, or hinting that the Jedi who survived after Order 66 were rounded up there, to humorous taunts like Kanan's mocking "I see...I see...I see you getting more and more frustrated." Everything from the past season comes together neatly in this finale, from the stolen TIE Fighter from Fighter Flight (now colorfully repainted by Sabine) to the horned scoundrel from Droids in Distress, to the payoff on the appearance of Bail Organa and the reveal of Fulcrum, but we'll get to that in a moment. First, let's address the series' finest action sequence, Kanan facing off against the Inquisitor. From the stellar fight choreography utilizing both the blaster and lightsaber portions of Ezra's lightsaber ("I never thought of that" Bridger remarks) validating the design as something with more intent than to just be "cool" and sell more toys to some great dialogue on par with the best Clone Wars ever offered, when Kanan tells the Inquisitor that pushing Ezra off the side of the platform they're fighting on was a mistake, and the Inquisitor says "Why? Because you have no one left to die for you?" to which Kanan replies "No, because I have nothing left to fear" before redoubling his assault. Ultimately, the Inquisitor chooses to end his own life rather than surrender to Kanan, explaining that their are some fates worse than death (one can only assume he's referring to the torture the Emperor submits failures to, but there could be some greater mythology about Inquisitors that's yet to be revealed), and we're treated to a moment that's both humorous and also hints once more Ezra's fate may not be so beatific as he and Kanan find themselves with only one option of escape, the Inquistor's TIE, to which Ezra jokingly says "Well, we know he's not gonna use it" mere moments after the character plunged to his likely excruciating death. Kanan's comment of "You know what kid? You worry me sometimes." works perfectly as a punchline, but also hints at an actual underlying concern has about Bridger. After all, like Kanan, Obi-Wan was a Jedi who was capable of going rogue, of straying from the Jedi code, disregarding commands of the council, engaging in reckless tactics, and even falling in love; his pupil being so susceptible to the dark side may well have been in part due to his own intermittent departures from the rigid structure of the calling. So to may we see Kanan's straying from the ancient ways result in Ezra falling into the clutches of the Sith.

Of course, the biggest punch the finale packs is the reveal of Fulcrum. Unbeknownst to the rest of the crew, Hera has made them a part of a much larger rebellion, through the assistance of Bail Organa. After escaping Mustafar in a ship piloted by Chopper, they find the Ghost running alongside them, and wonder who's flying it. They board their ship to find a hooded figure descending from the cockpit as Bail's hologram expounds upon the broader rebellion to the crew. Finally, the mysterious Fulcrum reveals herself to the crew to be...holy s**t it's Ahsoka. After brief mentions of her in Tarkin and Lords of the Sith, and the nagging concern that despite leaving the Order she'd been killed during Order 66, it turns out not only is Ahsoka alive, but she's one of the founders of the rebellion. Granted, for those coming to the series with no background, or "movie-only" background, this reveal is meaningless, but for those of us who've kept with the canon all this time, its an incredible, mind-blowing twist that makes everything thus far feel so much more unified and sets up a fascinating dynamic for the series going forward, especially since the final moments reveal Darth Vader's arrival on Lothal, complete with the ominous hiss of his breathing playing over the final "Star Wars Rebels" logo of the season.


Ultimately, Rebels packs a hell of a punch, with a season that on the whole surpasses any single season of Clone Wars with an array of episodes that seem infinitely rewatchable, due to a smartly plotted overarching story that never hampers down individual episodes (a certain Doctor Who show runner should probably take notes) and brilliantly crafted characters whose personalities and chemistry make you want to watch even the most overdone plot lines just to see how they react. It's well worth the time, and proves to be a great addition to the overall Star Wars franchise, bringing in new viewers and reminding the old what we loved most about the classic series.


Well, that's it for this week. If time permits, we may take a look at the expanded Rebels canon work, like the remainder of Jason Fry's Servants of the Empire, the remaining two Rebels video games, and the technically canon comics which appeared in the Rebels Magazine which is thus far only available in the UK. It's a hell of a tall order, all things considered, but if life permits we'll take a look at that midweek, and then next Friday we hit the final countdown. That's right, next week we take a look at the masterpiece that started it all, Star Wars (sigh...fine...Episode IV: A New Hope, if we must). See you guys then.

Friday, November 13, 2015

Star Wars: Novels, Comics and More

First time here? Get caught up with the mission statementEpisode IEpisode IIthe Clone Wars moviethe first season of the showthe secondthe thirdthe fourththe fifththe sixthClone Wars Legacy, and Episode III.


So, for those of you who followed along on the schedule, this week's post was meant to be solely devoted to John Jackson Miller's A New Dawn, the first novel of the new official canon. In the mission statement for this whole endeavor, I delved into a diatribe about my reasoning for only doing this one novel, pertaining to timing and intent, as well as the questionable completeness of other elements of the canon, and while some of that sentiment still holds true, I couldn't help but feel the sentiment Cham Syndulla expresses in Lords of the Sith, that I'm too far in to turn back now. It's true. I've devoured most of the canon, and A New Dawn turned out to be such a quick read, I felt it best to devour the rest. But fear not, much like the Clone Wars Legacy post, I don't intend to dip much into spoilers for those who haven't delved into anything outside the films.

That said, anyone who hasn't gone exploring outside the cinematic really should. Unlike the inconsistent Clone Wars Legacy, not only was there nothing within this collection of the canon that disappointed, and strangely some of the most enthralling material was where you least expected it to be.

Obviously, after the Disney/Lucasfilm merger, the sole casualty outside the Expanded Universe was the Clone Wars series, cancelled and relegated to the storytelling means we discussed in the Legacy column when a deal couldn't be reached with Warner Bros., but showrunner Dave Filoni was offered a very appealing consolation prize: building a new series bridging the two cinematic trilogies, showing the rise of the rebellion and utilizing ideas he'd originally rejected by George Lucas himself for the Clone Wars series, including a rogue jedi, a big bruiser alien and a freighter traveling the galaxy. However, seeing as the Rebels series takes place a full 14 years after Revenge of the Sith (it needed time for the Empire to build into the imposing establishment), the powers that be quickly set about filling the gap between the film and series, starting with Miller's introduction to two of the protagonists of the Rebels series, and then commissioning various projects to explore the rise of various Imperial figures, introduce audiences to the various characters who would feature prominently in the upcoming series, and flesh out the planet Lothal, the primary setting for the events of Rebels. Utilizing short stories, both in the monthly Star Wars Insider and in a collection entitled Rise of the Empire (which also included the full novels Tarkin and A New Dawn, well worth picking up), a singular thread runs through the various stories, making one true feel as though they're experiencing a singular linear multi-media narrative that makes for a thoroughly enjoyable ride through the years instead of merely a disjointed time jump (from this vantage point, anyway. The various items discussed below were released throughout the run of Rebels over the span of a year, so to one consuming them in real time, it may perhaps have failed somewhat haphazard and disjointed. However, credit should be given to the new Story team, for endeavoring to plan ahead for future fans looking to dive in, making their new canon far more accessible than the previously massively convoluted Expanded Universe). 

So, without further ado, let's dive right in:


Kanan: The Last Padawan Vol.1

Now, for clarification, we're thus far only going to address the first five issues of the first arc of Marvel's Kanan comic book, though the first volume also contains a sixth (which is the kind of specificity that takes this Star Wars blog to a new and nerdier low, I realize). This is because, while some jumps in the timeline are unavoidable (Force Awakens-era flash forwards in pre-Empire Strikes Back YA novels, and Clone Wars flashbacks in A New Dawn, for example), the sixth issue of the Last Palawan story arc acts as a conclusion to the Rebels-set framing device that introduced the main story, which is set immediately after Revenge of the Sith, so we'll deal with that in time.

For those reading from a chorine-canonical perspective, the comic opens with a strange batch of people aboard a ship bound for the planet Kaller, but those who've already seen the Rebels series know these to be the crew of the Ghost, and the group's leader to be former Jedi Kanan Jarrus. When Twi'lek pilot Hera asks if Jarrus has ever been to the aforementioned planet, it triggers the traumatic memory of his escape from the deadly Order 66. Without dipping into any serious spoilers, Kanan: The Last Palawan provides some thrilling moments that leap right off the page, as well as a powerfully heart wrenching moment at the conclusion of the first issue, when Kanan, a young Palawan whose true name is Caleb Dume sits beside his Master Depa Billaba and several clone troopers, palling around after a fierce battle during the Clone Wars. One of the troopers steps aside to retrieve a transmission, and the final panel reveals it to be the fateful Order 66. The series continues to cap off each issue with such cliffhangers in true Marvel fashion, merely missing the alliterative Stan Lee demands to pick up the next issue. By the end, while its clear there's much more story to tell, the reader has a sense of how Padawan became pirate, and grow instantly attached to what proves to be our first example of the roguish space cowboy archetype that would go on to populate the Star Wars franchise to great adoration. Absolutely worth reading.


"Orientation"

Originally appearing in Star Wars Insider Magazine 157, "Orientation" attempts to tie into Paul S. Kemp's Lords of the Sith, yet is written by John Jackson Miller, author of A New Dawn, and prominently features the character of Rae Sloane who first appeared in Miller's novel (but would prove to swiftly be a fan favorite, racking up a total of 5 literary appearances and growing). It attempts to fit itself in early on in Lords of the Sith, which finds the Imperial duo of Palpatine and Vader en route to the planet Ryloth, by having them supposedly detour at the Defiance Flight Training Academy, wherein they attempt to weed out treachery in the ranks. Yet if the story fits within the timeline of the novel, it does so clumsily, and while the writing itself isn't lazy, its structure perhaps is, lacking any real purpose for its primary characters. Canonically, yes, this is the first time we've seen Vader and Palpatine dispute the proper way to deal with dissidents, but such issues are also raised in the novel itself, to a better degree. Ultimately, the main purpose it serves is to be the catalyst to Sloane's meteoric rise within the Empire, as she helps expose the traitor, earning Vader's admiration. Yet beyond that, there's nothing within this short story that fleshes out any aspect of its main characters, nor expands the universe at all. It's hardly abysmal, but is inconsequential, so its hardly worth breaking one's back to try and locate this back issue of the Star Wars Insider Magazine solely to read this, unless one is heartily invested in the Sloane character (this does prove to be a crucial part of her biography, referenced in a later short story) or the intricate aspects of the Empire. That said, if you have a copy readily available, and won't be as vexed as I was about its awkwardly forced placement within the overall Lords of the Sith storyline, its not a bad way to spend a few minutes.


Lords of the Sith

As a story, Paul S. Kemp's Lords of the Sith is serviceable. Given that its main characters are Darth Vader and Emperor Palpatine, and that its main plot involves an attempt on their lives, there's little stakes to the story; anyone with even a passing knowledge of the franchise knows both characters survive for decades after this novel, and even without that, logic would simply tell the uninitiated that two characters whose origins were charted for three films and six seasons of television would not be dispatched in an under-promoted novel (I say under-promoted as, for example, Lords of the Sith received none of the vitriolic attacks Aftermath did for "forcing" nerds to accept diversity by including a gay character, despite Lords doing so a full five months earlier with Moff Mors, as it was barely on anyone's radar at all). As a character study, however, it proves to be fairly enthralling once they pick up steam. It's weak link is its rebel faction, a group of Twi'lek run by Cham Syndulla (who you may remember from the Ryloth-set episodes of Clone Wars), who outside of Cham and the violent Isvall (who gets a truly great scene in the murky Ryloth underbelly early on) prove to be fairly  indistinct from one another, and given their plans are guaranteed to fail, provide little interest for the reader. More interesting is the double dealing Imperial Belkor Dray, manipulating both factions to get ahead, and ultimately {SPOILERS} his descent into madness proves to be the most surprising and engaging thing within the novel beyond the two Sith lords. It's the interaction between Vader and Palpatine, however, that makes the novel worthwhile. We get insight into Vader's mind, his remembering Padme and Obi-Wan, even Ahsoka Tano (though I loathed her at first, I grew so fond of the character by the end of the Clone Wars series that I'm grateful to see a mention of her beyond it). Through Palpatine's various mind games and the resistance Vader sometimes offers, we're painted a portrait of Vader as someone who, while quick to anger and ruthless when he wishes to be, himself opposes some of the more sadistic tactics of his master. The novel has some truly chilling moments, no more so than towards its conclusion, when the two take on aliases, words from an ancient Sith language with ominous meanings. It's a nice touch, the idea that Vader and Palpatine are able to speak an ancient Sith language, and simply making canon that such a tongue even exists. The novel is peppered with these wonderful little insights, and makes for a wonderful read after a somewhat slogging early portion. Though there's nothing revelatory within the text, it provides some good connective tissue between the Clone Wars/Republic era and the current age of the Empire, as well as remind us that the well-intentioned Anakin was always there behind the mask, he'd simply lost his way.


"Mercy Mission"

"Mercy Mission" admittedly isn't much to write home about, serving as an epilogue of sorts to Lords of the Sith more than an introduction to Tarkin, the novel it precedes in The Rise of the Empire collection, but fits much more elegantly and organically with it than "Orientation" does. It takes place a year after the events of the novel, and features several of the characters, including Moff Mors and some of the Twi'lek who survived from Cham Syndulla's ill-fated Free Ryloth movement, with Cham's daughter Hera now involved as well. The movement has seemingly lost interest in killing Imperial forces, and instead focuses itself on delivering goods and supplies to those in need, rebelling against the Empire by smuggling. Long story short, its the closest you'll ever get to a Firefly story in the Star Wars Universe, so much so that amongst all the unsavory characters and talk of medical supplies and drop points, when the team's ship eventually makes its inevitable escape, my mind involuntarily started to sing "Take my love, take my land, take me where I cannot stand." Yeah, its true you really could swap out the names Hera and Goll with, say, Kaylee and Jayne, and you wouldn't notice a difference, save for the final pages where Hera contemplates how she'd one day create a more organized and devoted rebellion (serving as a prequel to her doing just that in A New Dawn), and I'm not sure if that's a negative or not (for me, I'll take any taste of Serenity I can get). That said, if just for a bridge between Lords of the Sith and A New Dawn, its worth a look.


Tarkin

This is one hell of a novel. It's the novel I've preached to people since the moment I shut it. It's my argument in favor of tie-in novels to movie-only fans. James Luceno did an incredible job of crafting an intense, atmospheric, and utterly engaging portrait of a lesser character within the Star Wars Universe, yet he instantly managed to turn Peter Cushing's one-off (besides his brief appearances in the Clone Wars series) Imperial into my favorite character in the entire franchise. Ruthless but eloquent, tactical and practical, a gentlemanly elegant left hand of the Emperor to counter the brash and brooding Vader at Palpatine's right. The novel splits its narrative between Tarkin and Vader, disdainful rivals pitted together on a mission by the Emperor to track down traitors in order to forge a mutual respect between the two, and the young Wilhuff Tarkin's training within the wilderness of his home world. Luceno not only crafts the most engaging story in the novel, by imbuing it with enough biographical information to make it more a novel of "how did we get here" rather than "where will this go", helping it overcome the issue of stakes the plagued Lords of the Sith or many other of these prequel endeavor; he's also a very talented writer outright, the first and only novel within the canon I've experienced thus far whose prose isn't merely serviceable, but actually good (I've accepted I'll never get Joyce or Nabokov talking about lightsabers and Wookies, but the occasional Rowling or King level prose is nice to experience). I could talk for hours about this novel and still have more to say, yet I also wish to leave as much to the reader to discover as possible, so I'll merely leave it as being a must-read, and my favorite piece of material of any medium in the canon thus far.


"Bottleneck"

Ok, so it's clear from my writing above I will gladly take more Tarkin, any way I can get it, and pairing him up with the most interesting part of A New Dawn, the villainous self-help guru, Jim Kramer/Donald Trump stand-in Count Vidian makes for a thoroughly enjoyable read (and the best piece of canon writing, both from a story and prose perspective, from John Jackson Miller). Yes, it attempts to replicate the Vader/Tarkin Midnight Run-esque dynamic with Vidian/Tarkin, but the story itself is interesting enough (dealing not with rebels but with an ideological battle of whether capitalism can truly function in a totalitarian society) that it doesn't really stand out. It serves as a good lead-in to A New Dawn, giving us a taste of Vidian, the return of Rae Sloane (with a brief moment that proves to be one of the best, when Sloane tells Tarkin Vader approves of her, and Tarking accepts the claim as too audacious to be false), and taking us into the street-level intricacies of Imperial production, a side of life in the galaxy heretofor unseen that would prove as the setting for the first meeting of Kanan and Hera in the next novel. Definitely worth the time. Trust me, you're gonna like when the short story has the title it does.


A New Dawn

The first novel in the canon isn't perfect. Let's just address that up front. Some of the naming is lazy (the crazy derelict character is named Skelly, for example), though not as bad as Halle Burtoni. It attempts to tackle 21st century capitalistic idolatry and NSA government surveillance in really thinly veiled allegory, though not as thinly veiled as Halle Burtoni. Ultimately, these qualities pull one out of the novel, as it feels as though its trying to set the tone for "this era's" Star Wars, to be timely, when the best quality of Star Wars is its timelessness (even if some of the more terroristic tactics of the rebellion don't look as heroic in today's world). However, the sheer swagger of Kanan Jarrus from page one make this a serviceable adventure, with a story ultimately inconsequential but to advance further the career of Rae Sloane, a background character whose life seems to be working out really well in the Empire, and to serve as the origin of the pairing of Hera and Kanan, causing him to recognize there's a cause greater than himself. It lacks the depth of Lords of the Sith or the panache of Tarkin, but its a standard Star Wars adventure, feeling most akin to the Jedi Apprentice novels I devoured as a child, filled with fast paced action beats that make you hum the proper John Williams score as you thumb through them, and it serves as a good enough introduction to the two future rebels that you instantly want to spend more time with them. Yes, its a trifle without any real gravity, but its a fun trifle, and a quick read, so its worth taking a look.


"The End of History"

Originally appearing in Star Wars Insider 154, Alexander Freed takes us on our first real detour in the canon thus far, in a short story that features not a single character we've come to know, whose placement within the timeline is uncertain. Yet its endearing enough to pull in even the most skeptical of readers. It's an isolated a moving affair about an old man, a keeper of ancient knowledge, torn between helping a downed rebel pilot and preserving the stories he's been charged with. There's something almost Gaiman-esque about its sense of both mythology and our reverence towards it, and its the first short story that hasn't felt like a component of something larger, but rather ultimately satisfying on its own. Yes, I recognize tracking this down may prove difficult, but I highly recommend trying, as it captures that hopeful feeling that original trilogy is so known for embodying, so it acts as a bit of a taste of what's to come.


The HoloNet News Reports

Released as a series of eleven short videos in the build up to Rebels, these little broadcasts proved to be a delightful little insight into not only the day to day goings on of the Empire, but just how their propaganda machine works, daring the viewer to try and read between the lines and find the proof in the seemingly peaceful and universally beloved actions of the Imperial forces. Some, like the "Wookie Revolt Quelled on Kashyyk", are pretty easy to spot, but others like the talk of a "controversial" statue being removed makes one wonder "What are you hiding there?", not to mention the seemingly insignificant story of a famed Imperial pilot testing prototype TIE Fighters on Lothal proving to be an excellent punchline to one of the Rebels shorts down the line. Ultimately, these eleven 30-second clips might have been one of the best decisions the powers that be made in order to tell the story of the rise of the Empire, placing the viewer directly in the role of an Imperial subject and crafting brief flickers that greatly expand the world of Star Wars thus far. They're absolutely worth your time, and have all been compiled here.


Servants of the Empire: Edge of the Galaxy

I'm going to be honest, I didn't have any expectations for the Servants of the Empire series. I was reluctant to even pick up this first volume from my library, as I felt it wouldn't be worth the judgmental gaze of the employees (as a 25 year old man, only a geriatric would qualify me as a "Young Adult", the novel's target audience). Yet, for you, dear reader, as well as my compulsion to be a completionist, I bit the proverbial bullet, and we astonished to find that Jason Fry had composed a truly engaging novel. Aside from being our first real portrait of the life of an Imperial, as well as the conflict that comes from discovering the Empire is not the benevolent group you'd believed it to be (perhaps forecasting what Finn will be going through in Force Awakens, though I'm probably wrong and will look foolish in two months time for even suggesting it), Servants of the Empire tells an Ender's Game-esque tale of intrigue and Imperial bureaucracy. Admittedly, after one 150 page book, I feel like I know as much about grab-ball as I did after 8 books about Quidditch (yes, 8. There was a whole Quidditch manual), and the numerous sport sequences, while I see their narrative necessity to a degree, do slow down the pacing. Even so, its simplistic writing makes for a very quick read, and there's a hefty amount of plot that thoroughly fleshes out both life under Imperial rule and the specific circumstances of life on Lothal. As the first of a four part series, the rest of which occurs throughout the Rebels timeline (to hopefully be addressed after the Rebels Season 1 article next week), Servants of the Empire: Edge of the Galaxy leaves you on a hell of a cliffhanger, and manages to leave even adult readers wanting me. It's a shockingly good and swift read, and definitely worth a shot if you're willing to claim you're picking it up for a nephew (just saying, that alibi works).


Ghost Raid

A browser-based game available for free on Disney's Rebels website, it's technically canon, and vaguely tells a new story, so for y'all, I gave it my time. In terms of placement, it's listed on Wookiepedia's remarkably thorough timeline as preceding the Rebels shorts, but its clear those occur during the events of the game, as it concludes on Lothal, with us presumably participating in the event Ezra witnesses in the final short. 

Anyway, the game itself is extremely simplistic, with nothing changing between levels beyond backdrop and the occasional design of an enemy. Through a combination of mouse-click activated blaster shots and space bar deployed bombs, you pilot the Ghost (Hera's ship, first introduced in A New Dawn) as it makes supply runs, downing Imperial cruisers while fending off TIE Fighters and other ships. The title cards between each level depict not only Hera and Kanan, but the astromech Chopper, Mandalorian Sabine Wren and the Lasat Garazeb Orrelios, without any explanation as to how the other three joined the crew. The only real "story" element we obtain from the game is the path that led the crew to Lothal, which is presumably canon, with a supply run on Ryloth and Christophsis, followed by trips to Kashyyk and Toydaria to assist the people there and gather more supplies, until ultimately arriving at Lothal and the crew concluding to stick around for a bit.

From a video game perspective (our first canonical video game, no less) it's not exactly Bioshock, but neither is it Superman 64. It's a simple little distraction, a slightly more demanding Candy Crush, if you will (not in terms of mechanics, but in terms of required attention), and not an awful way to kill 15 minutes. After all, after even a few clips of the Rebels cartoon, you're gonna be desperate to pilot the Ghost any way you can. You can play the game here, and though its not at all necessary, why not, right?


Rebels Short #1: The Machine in the Ghost

Here's our first taste of Rebels proper, our first look at the animation, our first peek at these characters in action, and from the first line of Chopper's indecipherable but vaguely "What the ****?" sounding dialogue, you've gotta be in. The action is engaging, the animation itself gorgeous and fluid, both cartoonish and still life-like, more organic than the Clone Wars' angular Stingray-like character designs. We get a taste of both Hera and Kanan's Beatrice and Benedict romantic banter, as well as a look at the disgruntled astromech who mans the ship, making for a brief but enjoyable taste of what's to come. You can find the short officially hosted here.


Rebels Short #2: Art Attack

Out of the four, this was easily my favorite short. It's light, fun and mildly unpredictable. It stays true to the spirit of classic Star Wars while also feeling like something we haven't seen before. As a Manadalorian whose look and attitude recall Bo Katan, Sabine's agility and affinity for color seem to suggest she'll make for an interesting component for the upcoming show, and her graffiti rebellion symbol, which looks like a cross between the rebel symbol we've all come to know from later installments and a Mockingjay, makes for an interesting component of the growing rebellion, like how we saw Coruscant's blue-armored guards slowly turn into the Imperial red-clothed guards. You can find the short officially hosted here.


Rebels Short #3: Entanglement

Though Entanglement follows every beat of the typical way to introduce a Star Wars character, from acrobatic conflict to sarcastic dialogue, there was seemingly no other way to properly introduce audiences to the big bruiser that is Garrazeb Orrelios, better known as Zeb. It's an enjoyable little piece, and its nice seeing that broad daylight action doesn't make the animation look any less fluid or diminish its quality in the way early Clone Wars episodes could occasionally suffer. You can find the short officially hosted here.


Ezra's Gamble

I'm not going to sit here and criticize a kid's book as though I were Harold Bloom dissecting Moliere, but where Servants of the Empire showed you could craft a unique and enjoyable work for all within the confines of the genre, Ezra's Gamble is much more standard children's book fare, complete with obvious twists, repetitive vocabulary and syntax, and simplistic characters (even for a universe full of archetypes). We're introduced to Ezra Bridger, who for the sake of simplicity we'll just describe as Aladdin in space, who winds up working in tandem with bounty hunter Bossk (who he refers to as Mr. Bossk, which gets grating pretty quick) to elude a nefarious Imperial, targeting him Bossk with mysterious motives. There's no MacGuffins in this work, so from the earliest introduction of a gladiator fight Ezra's selling tickets for on the behalf of a mysterious Commissioner, you know where we're headed, and we do eventually get there, without any sort of character development short of Ezra admiring the Ghost as it takes down a TIE Fighter he raids in the epilogue. Its not a chore to get through, and given its simplicity and page length, it takes an hour tops to finish. If you have a child who likes the Rebels series, this is a nice little bit of background on Ezra, divided into 10 brief chapters to make for easy bed-time reading. As an adult, its hardly worth a glance, save for completionists, but considering that's not at all who it was meant for, it can hardly be faulted for that.


Rebels Short #4: Property of Ezra Bridger

In a weird choice on someone's part, Property of Ezra Bridger doesn't pick up where Ezra's Gamble left off, but rather fully animates the final sequence of the book, with the dialogue and actions exactly the same as they appeared in Ryder Wyndham's work (though admittedly the events are much more fun than the book made it sound). The book was released a month prior to the short, but assuming the short was in production before the book given how long animation of this quality takes, its tough to say who actually copied who. Had the novel ended with the TIE Fighter being downed, and the short simply picked up from there, it would have made for a more fluid timeline, but even without, it's certainly interesting to see Ezra whistling through the fields of wheat (astoundingly detailed wheat), and knowing he'd just hours prior fended off stormtroopers on a speeder bike and stood in the center of an underground gladiator arena. You can find the short officially hosted here.


Well, that's it for the pre-Rebels work. Check in next week, when we'll be discussing the first season of Star Wars Rebels, and then from every week thereon out, its the original trilogy (peppered with mid-week bridge posts of the remainder of the canon, if at all possible. I am only human, guys).